We'll be updating this every hour for the rest of the week, so keep checking back once you've caught your breath. Below you'll find summaries of the big five press conferences as well as links to every game announcement, trailer, gameplay reveal and more. E3 2016 news - all the main headlinesĭon't miss a single headline. Capcom has released a playable demo for the new Resident Evil, EA has gone large on Battlefield 1, Ubisoft is going boldly where no man has gone before and Bethesda is remastering Skyrim. Sony went large with VR and a whole bunch of new announcements, including a mad trailer for hideo Kojima's new game starring Norman Reedus. Microsoft has revealed not one but two new home consoles variants, for 20. New consoles have been plugged in and a giant media assault looms over the city of Los Angeles. Miss nothing with this super-guide.Į3 2016 - all the press conferences, news and games The greatest games show on Earth is happening right now. The downside, of course, is that there is less to unlock the more that you play, but you do get a score at the end or your run, so you can aim to keep improving on that.This is not a drill. Even if I knew I wouldn’t make it to one of the game’s endings, knowing that I had unlocked a new ship or earned a few achievements carries with it a strong feeling of satisfaction. In a way, these represent the progression that replace the stats, leveling, and growth that Out There doesn’t employ. The nature of rogue-likes is that you will inevitably be doing the same actions over and over again, and because there isn’t really much in the way of carryover from one run to the next, achievements and unlockables can make your runs feel more purposeful. It would have been nice to see some animation or more of the comic panels telling the story, or at the very least some kind of slider to increase font size.Ī significant strength is the sheer number of challenges to complete. To make matters worse, the text is incredibly small, and there is no option to increase its size. The comic book art style lends character to the presentation of Out There, but there are still so many instances where you are simply reading text to learn about what happened when you jumped to a new star system. An alien ship might have a tractor beam locked on to your ship: do you expend precious fuel to blast away or find out if your captors are the friendly type? The story panels are interesting, but I found that many of them did more harm than good, often dealing a substantial blow to my fuel reserves, especially. As you make your way through star systems, you also encounter events that are displayed via text panels on the screen, some of which give you choices to make. This is the crux of Out There: moving through space so that you can find more stuff to let you keep moving. Mining and traversal use up fuel and oxygen-and sometimes damage your ship’s hull-so you are constantly needing to secure more resources to prolong your journey. You can also craft new equipment based on technology you discover during your run. You can access a grid-based map of your ship that shows the equipment and resources you are carrying, and from this screen you can refill your meters and make repairs. The perspective jumps from a map of star systems to individual planets and stars within those systems that let you mine for resources such as hydrogen to use for fuel or iron to use for ship repairs. As you play, you can uncover story elements that give you other markers, and these represent endings that you can earn on that particular run. You begin with limited technology and enough resources to explore and mine a handful of star systems, but your space map does give you a goal: a red marker. You play as an astronaut who awakes from cryo-sleep in an unknown part of space.
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